Craver, Necrophage, or Bug, somewhere in our hind brains we must have a fundamental dislike (or fear) of multi-legged pests. I don't know why it is, but our games always end up with nasty mega-insects in them. Some words from Jeff, our Narrative Director, to talk a bit more about the lore. You are more likely to hear them than to see them, at first… They will be everywhere, distributed throughout the Station. They would naturally be in the places that are harder for Bots and Blobs to reach. The Bugs have heavily colonized the station in the absence of staff and crews. They feed on Blobs, which is one reason that they have mutated so much. LoreThe Bugs are noisy, aggressive, numerous beasts that attack without much thought. ), the Endless Dungeon absolutely had to have robotic enemies. Of course, they're hostile! Wouldn't you be, too, if you were built and controlled to go out and die while serving someone else's purpose? With robotic major and minor factions (Automatons, Sowers, Remnants, Epistis. Initially they were thought to be helpful, though there is a hint at their attitude problem when you learn that the modern term "robot" actually comes from a Czech word for "forced labor". Whether it is programmed-to-be-evil Terminators or programmed-to-be-cute R2-D2's, pop culture is packed with robots that cover the scale from helpful to hostile. Honestly, if we didn't put them in there the community would probably complain (and they would be right).Įver since the first science fiction authors - or ancient world philosophers - thought of them, the idea of sentient non-humans created by humans has been a cultural obsession. What would you most expect to find on an abandoned space station? Hostile, aggressive, trespasser-hating bots. Originally posted by author: Bots! Of course. It also gave us the need to have a part of the Station filled with that sort of lab equipment, so fiction and legacy and design just kept feeding on themselves as we were making the game, building and growing and expanding - y'know, just like a blob. That game was full of blobby experiments, and there is no way we would pass up the chance to put the same monsters in Endless Dungeon. and that was the problem of the Endless they poked things until those things poked back.īesides, the predecessor of Endless Dungeon, Dungeon of the Endless, took place on the planet Auriga, which was essentially a gaia planet that was turned into one enormous research site. Humans by nature are forever questioning and pondering, poking things that maybe should not necessarily be poked. Boundless curiousity and a passion to discover and understand the universe is, I think, generally a noble thing. The Endless were certainly mad scientists, forever playing with both living and unliving things. It works particularly well in the Endless universe, where pretty much every planet or station the Endless ever built is full of labs. This has been the stuff of science fiction B movies ever since they started fiming them, and I guess that glowing, crawling, mindless lumps of organic matter that consume everything in their path is just too much fun to pass up. Originally posted by author: Another theme that we always have fun playing with is lab experiments.
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