The final showcase of Reach Gaming is Bunker 2055 because it demonstrates some particular enemy behaviors players can capitalize upon. Bunker 2055 Image via Reach Gaming on YouTube A small perch on top offers an unobstructed view that helps undead pathfind while allowing Molotovs to be chucked. Once the undead hordes make it inside, a long hallway blocked with hatches and accompanied by electric fences helps make short work of any unwise undead. The blocks in the front act as stairs, forcing enemies to pause momentarily, which helps break up the undead-sprinting that occurs during blood moons. Make no mistake, though, this is an anti-zed structure, first and foremost, in spite of its aesthetic qualities. The second build from Reach Gaming is building 445, one of the few anti-zed structures that has a bit more style and panache than others. Building 445 Image via Reach Gaming on YouTube If you’re going to imitate this build, ensure someone beneath is always walking back and forth so the zombies continue pathfinding, else they’ll begin trying to dig through the bars. Exploding zombies deal almost 300 damage to blocks next to them, which could make this build less successful in late-game, but the new steel blocks can help mitigate the damage. The Cop zombies could be a bit of a headache with this build, as their projectile vomit will not only damage the iron bars but could injure the players beneath. Electric fences placed every block across the breezeway ensures the undead continue to take damage, even if the defense is unmanned. Using iron bars as a walkway, players can sit beneath the breezeway and fire upward to hit the hordes. This base features a bit of excavation work, but the end result from Reach Gaming is rather ingenious. Related: The 5 Best Weapons in 7 Days to Die Breezeway Bunker Image via Reach Gaming on YouTube
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